Gaming GST case: Supreme Court jests as lawyers debate stakes in games of skill

Gaming companies argued that games of skill should not be classified as gambling, even when played for stakes, prompting judicial banter over whether a friendly golf wager could be taxed.

By  Storyboard18| May 8, 2025 7:56 PM
The batch of SLPs stem from three separate high court decisions — two from the Madras High Court and one from the Karnataka High Court — which uniformly ruled that online skill games, including rummy and poker, fall outside the purview of “betting and gambling” as defined under Entry 34 of List II in the Constitution.

Leading gaming companies made a case that games of skill, even when played for stakes, should not fall under the legal definition of gambling, in a high-profile hearing before a bench of the Supreme Court. The bench, comprising Justices J.B. Pardiwala and R. Mahadevan, heard arguments that drew upon decades of legal precedent and constitutional interpretation.

On May 8, appearing on behalf of gaming platform Gameskraft, senior advocates Gopal Sankaranarayanan and Dr. Abhishek Manu Singhvi contended that Indian jurisprudence has consistently upheld a clear distinction between games of skill and gambling. Dr. Singhvi walked the court through a series of landmark rulings, asserting that the presence of stakes does not alter the fundamental nature of a game rooted in skill.

He further noted that references in the Satyanarayana judgment, often cited in gambling-related cases, pertain not to rummy itself but to ancillary activities such as third-party betting. "Chess, rummy, bridge, these are games that the courts have repeatedly acknowledged as skill-based," Dr. Singhvi said.

Senior counsel Harish Salve weighed in with a pointed analogy: if placing a bet in a skill-based game qualifies as gambling, then even a friendly round of golf, where the loser buys dinner, would be subject to Goods and Services Tax (GST). Justice Pardiwala responded with a touch of humor, saying the court could swiftly rule that such casual wagers would not fall under GST.

Counsel Dhruv Mehta, representing the All India Gaming Federation (AIGF), also began submissions, highlighting the diversity of online games offered by AIGF’s member companies. Mehta argued that it would be impractical for the court to deliver factual findings on each individual game, suggesting instead that such determinations be left to appropriate adjudicating authorities.

Mehta further explained that gaming firms have been paying GST under Service Accounting Code (SAC) 998439, which explicitly includes internet-based card games. He cited 2023 amendments to GST law that, for the first time, introduced a formal definition for "online money gaming," bringing it within the ambit of “specified actionable claims.”

On May 5, the Supreme Court commenced hearings in this pivotal case that could redefine the legal and economic framework governing a burgeoning online gaming and digital entertainment sectors. Central to the proceedings is a sweeping Rs1.12 lakh crore retrospective tax demand, covering online gaming platforms, fantasy sports companies, casinos, and racecourses, dating back to July 2017.

The bench of Justices Pardiwala and Mahadevan is examining whether games involving real-money stakes, regardless of whether they involve skill, should be classified as gambling under the GST regime.

Proceedings are set to continue on May 9, with further arguments from Mehta and additional counsels.

First Published onMay 8, 2025 7:42 PM

SPOTLIGHT

Brand MarketingAI is rewriting the rules of B2B marketing with a human touch

Big-ticket buying decisions now demand more than just logic and product specs – they require trust, emotional connection, and brand stories that resonate.

Read More

Explained: What the Online Gaming Bill means for the industry, users and platforms

The Online Gaming Bill 2025 imposes severe penalties, allows warrantless search and seizure, and empowers a central authority to regulate the digital gaming ecosystem. It is expected to disrupt platforms, payment systems, and advertising in the sector. Here's all you need to know about the bill.